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Chess variant

XIANGQI (ELEPHANT CHESS)

XIANGQI (ELEPHANT CHESS)   Cannon

Move like the  chariots (Rook), any distance orthogonally without jumping, but can only capture by jumping a single piece, friend or foe, along the path of attack.

 XIANGQI (ELEPHANT CHESS)   Solider

Move and capture by advancing one point. Once they have crossed the river, they may also move and capture one point horizontally. Soldiers cannot move backward, and therefore cannot retreat; after advancing to the last rank of the board, however, a soldier may still move sideways at the enemy’s edge.

 XIANGQI (ELEPHANT CHESS)     Elephant

Move and capture exactly two points diagonally and may not jump over intervening pieces. If an elephant cannot move due to a diagonally adjacent piece, it is known as “blocking the elephant’s eye”  Elephants may not cross the river, and serve as defensive pieces

XIANGQI (ELEPHANT CHESS)    Horse

  Moves like knight does in Western chess (L) , But can be blocked by a piece located one point horizontally or vertically adjacent to it. Blocking a horse is called “hobbling the horse’s leg”

 XIANGQI (ELEPHANT CHESS)       Advisors

They move and capture one point diagonally and may not leave the palace

XIANGQI (ELEPHANT CHESS)   General

Move and capture one point orthogonally. The two generals may not face each other in the same file with no intervening pieces

XIANGQI (ELEPHANT CHESS)   Charoit  (*R)

 Moves just like the  Rook in westrn chess 

[* For Notation purpose the  R for Rook, is used  because using C would conflict with the letter for Cannon]

     Xiangqi is played on a board that is nine lines wide and ten lines long.  the pieces are played on the intersections, which are known as points. The vertical lines are known as files, while the horizontal lines are known as ranks.

Centered at the first through third and eighth through tenth ranks of the board are two square zones. The three point by three point zone is demarcated by two diagonal lines connecting opposite corners and intersecting at the center point. Each of these areas is known as  the palace.

Dividing the two opposing sides, between the fifth and sixth ranks,  the “river”.  Although the river provides a visual division between the two sides, only two pieces are affected by its presence: soldier pieces have an enhanced move after crossing the river, while elephant pieces cannot cross. Red Moves first.

End Game Tactics  (Game from ChessFreaks)

XIANGQI (ELEPHANT CHESS)

White Finds a forced Mate..Can You?

1.    … HxA+

2. Gd3 Ra9

3. RxC Rd9+

4.Rd4  RxR#

XIANGQI (ELEPHANT CHESS)

 

 

 

**EDIT Apr 18 … The Notation Given above was taken from the board/set James Palmer

XIANGQI (ELEPHANT CHESS)XIANGQI (ELEPHANT CHESS)

Origins of Chess from India

Origins of Chess from India( Thiago Cruz, 2007).   This image is of Sessa who was a legendary vellalar and creator of the game of chess ancestor ,Chaturanga.                   Origins of Chess from India      This is a detailed map of the Origination and spread of chess  from India to the rest of the world from 600 through 1700 AD  

Chaturaji

Chaturaji [Image quadralectics]  Chaturaji (means “four kings“, also known as “choupat“) is a four player chess-like game. It was first described in detail circa 1030 by Al- Biruni  in his India book.Originally, this was a game of chance: the pieces to be moved were decided by rolling two dice. A diceless variant of the game was still played in India at the close of the 19th century. The game is played with pieces of four different colors .The four players form two teams of two players. Red plays together with yellow, and green plays together with black.  Each player has four pieces on the back rank with four pawns in front of them on the second rank. The four pieces are kingelephanthorse and boat (ship). The king moves like the chess king  the elephant like the chess rook and the horse like the chess knight. The boat corresponds to the chess bishop  but has a more restricted range, like the.. [Elephant in XIANGQI]. The boat moves two squares diagonally in any direction .The pawn  also moves as in chess, one square.{Except double square opening} On each turn two dice are thrown. Usually oblong (four sided) stick dice were used. Players were allowed to throw the dice in the air and catch them, exercising some control over the outcome. However, playing with cubic dice is also possible. Pieces to be moved are determined by dice numbers (note that the stick dice had no 1 or 6):
  • 1 or 5 – pawn or king
  • 2 – boat
  • 3 – knight
  • 4 or 6 – elephant
On each turn two moves may be made, one for each die. The same or two different pieces may be moved, and the player may skip one or both of his moves if desired.              

Big 3 Game Chest

Big 3 Game Chest

Checkers..Chinese Checkers and Mill ..Woo Hoo!

The first Chinese Checkers game to be published in the United States was ‘Hop Ching Checkers’ in 1928 by J. Pressman & Co. This was exact the same game as the 1892 Star-Halma. The brothers Bill and Jack Pressman made up the name ‘Chinese Checkers’ during or shortly after 1928.

 Mill is one of the oldest board games and known in Europe by different names: Nine Men Morris, Mühle, Molenspel and Merrelles.

Rook Odds / Not So Strange

  Rook Odds / Not So Strange   Odds is a term used in chess when things are not ‘even’ – or in this case when the material is not even.  This handicap play used to be much more prevalent than it is today – and much has been lost.  This used to be the way a ‘lesser’ or beginning player could cross swords with the ‘mighty’ and still have a chance.  It was a way to measure progress and avoid the continuous pummeling that is usually the plight of the ‘up and comer’ while still facing good/strong opposition.   Rook Odds is a substantial handicap that would normally be overwhelming.   When the Odds are artistically overcome it is a sight to behold.  The following three miniatures are cases in point.  They are played by the prominent players of their day with the White pieces.  Remove White’s Queen Rook, or the Rook on ‘a1’.       Enjoy.   Rook Odds / Not So Strange       London / 1789 Philidor versus Cotter   1. e4 e5 2. f4 d5 3. Nf3 exf4  4. exd5 Qxd5 5. Nc3 Qe6+  6. Kf2 Be7  7. d4 Nf6 8. Bxf4 Ne4+ 9. Nxe4 Qxe4 10. Bxc7 Nc6 11. Bd3 Qe6 12. Re1 Qxa2 13. Bb5 Bd7 14. d5 Qxb2 15. dxc6 bxc6 16. Bxc6 Bxc6  17.  Rxe7+ Kxe7 18. Qd6+ Ke8 19. Qxc6+ Ke7 20. Bd6+ Kd8 21. Qc7+ Ke8 22. Qe7# 1-0               Rook Odds / Not So Strange         New Orleans / 1849 Morphy versus Le Carpentier   1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Bc4 Bb4+ 5. c3 dxc3 6. O-O cxb2 7. Bxb2 Bf8 8. e5 d6  9. Re1 dxe5 10. Nxe5 Qxd1  11. Bxf7+ Ke7 12. Ng6+ Kxf7 13. Nxh8# 1-0                 Rook Odds / Not So Strange         London / 1873 Steinitz versus NN   1. e4 e5 2. f4 Nc6 3. Nf3 Nf6  4. fxe5 Nxe4 5. d3 Nc5 6. d4 Na6 7. Bc4 Qe7 8. Nc3 h6  9. O-O g5 10. Nd5 Qd8 11. Nf6+ Ke7 12. Nxg5 hxg5 13. Qh5 Rxh5 14. Ng8+Ke8 15. Bxf7# 1-0             All Three PGN Files – See Comments

World Mind Games

World Mind Games 

  World Mind Games

 Daily four-hour video coverage will be transmitted from 7:00-11:00 (CET), 14:00-18:00 (CST) on The Sports Hub www.youtube.com/mindgameschannel    Bridge:  BBO: http://www.bridgebase.com Ourgame: http://register.ourgame.com/special/foreign Chess:  http://sportaccord2011.fide.com/index.php Draughts: WBF Website: http://swmg.fmjd.org/with-computer-analyses Go:  SINA: http://sports.sina.com.cn/chess Wbaduk: www.wbaduk.com/ Xiangqi: WXF Website: http://24.52.200.45/wxf , http://24.52.200.45/wxfc    World Mind Games

Shogi

Shogi

 Recently an International Shogi Festival (oct 27-30) which has been held every three years since 1999 in Japan ,was  held outside  of Japan for the first time of shogi history in Paris…..

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