Chess variant
M3/1
XIANGQI (ELEPHANT CHESS)
Move like the chariots (Rook), any distance orthogonally without jumping, but can only capture by jumping a single piece, friend or foe, along the path of attack.
Move and capture by advancing one point. Once they have crossed the river, they may also move and capture one point horizontally. Soldiers cannot move backward, and therefore cannot retreat; after advancing to the last rank of the board, however, a soldier may still move sideways at the enemy’s edge.
Move and capture exactly two points diagonally and may not jump over intervening pieces. If an elephant cannot move due to a diagonally adjacent piece, it is known as “blocking the elephant’s eye” Elephants may not cross the river, and serve as defensive pieces
Moves like knight does in Western chess (L) , But can be blocked by a piece located one point horizontally or vertically adjacent to it. Blocking a horse is called “hobbling the horse’s leg”
They move and capture one point diagonally and may not leave the palace
Move and capture one point orthogonally. The two generals may not face each other in the same file with no intervening pieces
Moves just like the Rook in westrn chess
[* For Notation purpose the R for Rook, is used because using C would conflict with the letter for Cannon]
Xiangqi is played on a board that is nine lines wide and ten lines long. the pieces are played on the intersections, which are known as points. The vertical lines are known as files, while the horizontal lines are known as ranks.
Centered at the first through third and eighth through tenth ranks of the board are two square zones. The three point by three point zone is demarcated by two diagonal lines connecting opposite corners and intersecting at the center point. Each of these areas is known as the palace.
Dividing the two opposing sides, between the fifth and sixth ranks, the “river”. Although the river provides a visual division between the two sides, only two pieces are affected by its presence: soldier pieces have an enhanced move after crossing the river, while elephant pieces cannot cross. Red Moves first.
End Game Tactics (Game from ChessFreaks)
White Finds a forced Mate..Can You?
1. … HxA+
2. Gd3 Ra9
3. RxC Rd9+
4.Rd4 RxR#
**EDIT Apr 18 … The Notation Given above was taken from the board/set James Palmer
Origins of Chess from India
Chaturaji
[Image quadralectics]
Chaturaji (means “four kings“, also known as “choupat“) is a four player chess-like game. It was first described in detail circa 1030 by Al- Biruni in his India book.Originally, this was a game of chance: the pieces to be moved were decided by rolling two dice. A diceless variant of the game was still played in India at the close of the 19th century.
The game is played with pieces of four different colors .The four players form two teams of two players. Red plays together with yellow, and green plays together with black. Each player has four pieces on the back rank with four pawns in front of them on the second rank. The four pieces are king, elephant, horse and boat (ship). The king moves like the chess king the elephant like the chess rook and the horse like the chess knight. The boat corresponds to the chess bishop but has a more restricted range, like the.. [Elephant in XIANGQI]. The boat moves two squares diagonally in any direction .The pawn also moves as in chess, one square.{Except double square opening}
On each turn two dice are thrown. Usually oblong (four sided) stick dice were used. Players were allowed to throw the dice in the air and catch them, exercising some control over the outcome. However, playing with cubic dice is also possible. Pieces to be moved are determined by dice numbers (note that the stick dice had no 1 or 6):
- 1 or 5 – pawn or king
- 2 – boat
- 3 – knight
- 4 or 6 – elephant
Big 3 Game Chest
Checkers..Chinese Checkers and Mill ..Woo Hoo!
The first Chinese Checkers game to be published in the United States was ‘Hop Ching Checkers’ in 1928 by J. Pressman & Co. This was exact the same game as the 1892 Star-Halma. The brothers Bill and Jack Pressman made up the name ‘Chinese Checkers’ during or shortly after 1928.
Mill is one of the oldest board games and known in Europe by different names: Nine Men Morris, Mühle, Molenspel and Merrelles.
They Call Him “Master”
Rook Odds / Not So Strange
Odds is a term used in chess when things are not ‘even’ – or in this case when the material is not even. This handicap play used to be much more prevalent than it is today – and much has been lost. This used to be the way a ‘lesser’ or beginning player could cross swords with the ‘mighty’ and still have a chance. It was a way to measure progress and avoid the continuous pummeling that is usually the plight of the ‘up and comer’ while still facing good/strong opposition.
Rook Odds is a substantial handicap that would normally be overwhelming. When the Odds are artistically overcome it is a sight to behold. The following three miniatures are cases in point. They are played by the prominent players of their day with the White pieces. Remove White’s Queen Rook, or the Rook on ‘a1’. Enjoy.
London / 1789
Philidor versus Cotter
1. e4 e5 2. f4 d5 3. Nf3 exf4 4. exd5 Qxd5 5. Nc3 Qe6+ 6. Kf2 Be7 7. d4 Nf6 8. Bxf4 Ne4+ 9. Nxe4 Qxe4 10. Bxc7 Nc6 11. Bd3 Qe6 12. Re1 Qxa2 13. Bb5 Bd7 14. d5 Qxb2 15. dxc6 bxc6 16. Bxc6 Bxc6 17. Rxe7+ Kxe7 18. Qd6+ Ke8 19. Qxc6+ Ke7 20. Bd6+ Kd8 21. Qc7+ Ke8 22. Qe7# 1-0
New Orleans / 1849
Morphy versus Le Carpentier
1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Bc4 Bb4+ 5. c3 dxc3 6. O-O cxb2 7. Bxb2 Bf8 8. e5 d6 9. Re1 dxe5 10. Nxe5 Qxd1 11. Bxf7+ Ke7 12. Ng6+ Kxf7 13. Nxh8# 1-0
London / 1873
Steinitz versus NN
1. e4 e5 2. f4 Nc6 3. Nf3 Nf6 4. fxe5 Nxe4 5. d3 Nc5 6. d4 Na6 7. Bc4 Qe7 8. Nc3 h6 9. O-O g5 10. Nd5 Qd8 11. Nf6+ Ke7 12. Nxg5 hxg5 13. Qh5 Rxh5 14. Ng8+Ke8 15. Bxf7# 1-0
All Three PGN Files – See CommentsFischer Random Chess
Fischer Random Chess (Chess 960) is now available on the Quantumgambitz Chess Server
Enjoy!
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